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Post by JKL on Jul 14, 2007 13:06:48 GMT -5
Actually, the weakness multiplier is x2. Unless you care to rethink that move, I don't believe anyone will be catching that bad boy.
Scyther-0?/6 Quick Attacks Magby, 3 damage Mankey-3/4 Scratches Seedot1 for 2. Magby-3/6 Embers(?) Scyther Zubat-4/4 Leech Life ComPineco1 for 1. ComPineco1-4/5 Bullet Seeds Geodude. Rolled 3x4 for Double Weakness. Goedude faints before it can get an attack. Mudkip-9/10 ComPineco2-3/5 Bullet Seeds Cubone. Rolled 2x2 for weakness, 4 damage. Cubone-6/10 Bone Clubs ComePineco2, 1/2 damage for resistance to ground. Geodude-0/6-Fainted, no attack Seedot1-3/5 Tackles Mudkip for 1. Seedot2-5/5 Tackles Mankey for 1.
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Post by Young Pilgrim on Jul 14, 2007 14:13:26 GMT -5
Then I switch Magby's attack to Smog on Pineco 1.
Scyther-6/6 Quick Attacks Magby, 3 damage Mankey-3/4 Scratches Seedot1 for 2. Magby-3/6 Smogs ComPineco1 for 1. Zubat-4/4 Leech Life ComPineco1 for 1. ComPineco1-3/5 Bullet Seeds Geodude. Rolled 3x4 for Double Weakness. Goedude faints before it can get an attack. Mudkip-9/10 ComPineco2-3/5 Bullet Seeds Cubone. Rolled 2x2 for weakness, 4 damage. Cubone-6/10 Bone Clubs ComePineco2, 1/2 damage for resistance to ground. Geodude-0/6-Fainted, no attack Seedot1-3/5 Tackles Mudkip for 1. Seedot2-5/5 Tackles Mankey for 1.
How many health do they need left to be captured?
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Post by JKL on Jul 14, 2007 14:15:32 GMT -5
For the moment, three or less. However, I may rework this in the future when we get to bigger monsters.
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Post by Young Pilgrim on Jul 14, 2007 14:19:59 GMT -5
Then i'll chuck a ball at Pineco #1.
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Post by JKL on Jul 14, 2007 14:21:54 GMT -5
Next turn you can do that in place of one of your attacks.
I'm probably gonna have to rethink some of the rules of swarm battling at some point.
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Post by Brain King on Jul 14, 2007 16:49:43 GMT -5
un hunh alright mudkip tackles scyther so he has 3/6 (then I throw a pokeball IfI can)
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Post by JKL on Jul 14, 2007 17:51:06 GMT -5
You would've had an attack there, so sure. And while Scyther is particularly ornery, you catch the malicious mantis. Congratulations.
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Post by Young Pilgrim on Jul 14, 2007 22:37:41 GMT -5
And I get the Commando Pineco!
EDIT: His nickname is Commando.
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Post by JKL on Jul 15, 2007 12:03:48 GMT -5
Okay. ROUND 2
Scyther-3/6-CAUGHT! Mankey-3/4-POKEBALL, GO! Magby-3/6 Zubat-4/4 POKEBALL, GO! ComPineco1-3/5-YOINK! Caught by Tom. Mudkip-9/10 ComPineco2-3/5 Cubone-6/10 Geodude-0/6-Fainted, no attack Seedot1-3/5-YOINK! Caught by Ethan. Seedot2-5/5
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Post by Brain King on Jul 16, 2007 21:10:43 GMT -5
"go sychter" Scyther uses quick attack on seedot 2 and I throw a pokeball (for mudkip) on commander pinico 2
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Post by JKL on Jul 17, 2007 10:30:07 GMT -5
Scyther-3/6-Quick Attacks Seedot Mankey-3/4-POKEBALL, GO! Magby-3/6 Zubat-4/4 POKEBALL, GO! ComPineco1-3/5- Mudkip-9/10-Pokeball GO! ComPineco2-3/5-Yoink! Caught by Brian. Cubone-6/10 Geodude-0/6-Fainted, no attack Seedot1-3/5-YOINK! Caught by Ethan. Seedot2-2/5
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Post by Young Pilgrim on Jul 17, 2007 14:16:35 GMT -5
Oh, and Magby takes out the last Seedot with Ember.
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Post by Brain King on Jul 17, 2007 17:14:38 GMT -5
and where done correct now where can I heal my geodude
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Post by JKL on Jul 17, 2007 17:21:41 GMT -5
Well, you can either head left, hit the road, and wander back to the Pokecenter (meaning you're done hunting for Wild Ones), or you can keep on going further through the woods, see what else you run into till you get to the road, and THEN head back to the Pokecenter.
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Post by JKL on Jul 17, 2007 17:34:16 GMT -5
And to clarify, one of you can go back to the Pokecenter while one keeps on searching for wild Pokemon. But if you do go back to the UC Pokecenter, your Wild Pokemon Expedition will be ended for the time being.
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Post by Young Pilgrim on Jul 17, 2007 17:36:48 GMT -5
Hmm...
I'll go out for a little bit more.
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