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Post by JKL on Jul 7, 2007 19:37:41 GMT -5
The beer can lands with its top up. It bobs up and down for a few minutes. It then abruptly vanishes.
The Crim Dell burps.
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No Wow
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Post by No Wow on Jul 7, 2007 19:56:26 GMT -5
"Ok...."
"I say we run away now..."
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Vroke
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Post by Vroke on Jul 7, 2007 23:24:20 GMT -5
"I say we run back into the woods. There might be more rare Pokémon."
"And we might get away from this burping....."
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Post by JKL on Jul 8, 2007 9:41:15 GMT -5
Alright. Would you like to go further into the woods by going around the Crim Dell Bridge or by going under it? They both go to the same place in the end.
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Vroke
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Post by Vroke on Jul 8, 2007 10:00:11 GMT -5
"I think we should go around."
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No Wow
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Post by No Wow on Jul 8, 2007 10:42:19 GMT -5
"Yeah, realistically. These are the only clothes I've got, and I'm not getting them wet when we can just walk around the edge of the water."
"I suppose I could surf on my psyduck's back..."
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Vroke
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Post by Vroke on Jul 8, 2007 11:46:44 GMT -5
"Yea, but what about me?"
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No Wow
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Post by No Wow on Jul 8, 2007 12:02:50 GMT -5
"I was joking about that Psyduck thing BTW...
"Yeah, realistically lets just go around."
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Post by JKL on Jul 8, 2007 12:46:03 GMT -5
There's a spit of land below the bridge. Kinda slippery, and low clearance. But, since you guys are going around... Pierre and Jeff walk around the bridge, and continue along the edge of the woods. They are now real close to the Sunken Garden. In order to get to more Pokemon, they go deeper into the woods (which isn't saying much). Soon they enter an area filled with bamboo. I'm not entirely sure why there's a small bamboo forest next to the Crim Dell. Nevertheless, it is there. And there's a disgusting amount of litter around in it. There's a bag full of beer cans over there, a couple discarded bottles over here, really shameful. ENCOUNTER 3 Jeff Spinda Lv 6 HP 7 SP 5 Normal Type Tackle-2 Damage Uproar-Does 1 Damage for 1D6 Turns, prevents sleep Pierre Spinda Lv 6 HP 6 SP 6 Normal Type Tackle-2 Damage Uproar-Does 1 Damage for 1D6 Turns, prevents sleep
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No Wow
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Post by No Wow on Jul 8, 2007 13:36:36 GMT -5
"Ok, go Psyduck!" Lv 6 HP 6 SP 4 Water Type, +2 Speed when under water Water Sport-Fire Attacks do -2 to this Pokemon Scratch-2 Damage, 1 target Tail Whip-Do +1 damage to opponent remainder of the battle. Spinda uses Uproar (For 2 turns)! Psyduck uses Scratch! Spinda has 5 HP left Psyduck has 5 HP left Spinda's uproar continues! Psyduck uses Scratch again! Spinda has 3 HP left Psyduck has 4 HP left Spinda uses Tackle! Psyduck uses Scratch! Spinda has 1 HP left Psyduck has 2 HP left In its overconfidence, Spinda uses Uproar. Psyduck uses Scratch again, to KO the Spinda. Psyduck has 1 HP left.
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Vroke
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Post by Vroke on Jul 8, 2007 17:53:35 GMT -5
"Spinda? I'll pass." "Time to see what you can do Farfetch'd! Go!" Pierre:Pierre's Current Pokèmon:Farfetch'd, Lv. 5, 5 HP, Speed 6 Normal/Flying Type Poison Jab (Poison) - 2 Damage, RD; On 1 or 2, opponent is poisoned Peck -3 Damage Leer - +1 Damage remainder of battle Pierre's Other Pokèmon:Dratini, Lv. 9, 9 HP, Speed 7 Dragon Type 60 Exp to Next Level Dragon Tackle - 2 Damage (+1 more for attached Dragon Fang). +2 Damage for each turn consecutively used. Tail Whip - Target Pokemon takes +1 damage from opposing characters attacks. Thunder Wave - RD; 1-4 it paralyzes (opponent goes last in battle, chance they don't go at all.) Bronzor, Lv. 6, 7 HP, Speed 3 Steel/Psychic Type Special Ability: Heat Proof; Fire attacks are halved 30 to next level Tackle - 2 Damage Confusion - 3 Damage, may confuse Hypnosis - May put opponent to sleep Pierre's Inventory:4 Pokèballs Enemy Pokèmon:Spinda, Lv. 6, 6 HP, Speed 6 Normal Type Tackle - 2 Damage Uproar - Does 1 Damage for 1D6 Turns, prevents sleep Battle:Note: Since Farfetch'd and Spinda have the same speed, I used their levels. Therefore, I have Spinda going first. If it is determined by a different way, let me know.Round 1:Spinda used Tackle Farfetch'd used Peck Spinda has 3 HP left Farfecth'd has 3 HP leftRound 2:Spinda used Uproar; In effect for 3 Rounds Farfetch'd used Peck Spinda faints Farfetch'd killed Spinda Farfetch'd has 2/5 HP remaining
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Post by JKL on Jul 8, 2007 23:25:59 GMT -5
I always determined it completely arbitrarily, although I have considered going by levels.
Okay, you've pretty much gone through the Crim Dell woods. Any locations (including your current one) you wish to mess with?
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Vroke
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Post by Vroke on Jul 8, 2007 23:27:01 GMT -5
What other locations do we have to choose from?
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Post by JKL on Jul 8, 2007 23:33:16 GMT -5
1. Start of the woods 2. Banks of the Dell 2a. Bridge/Under the Bridge 3. Bamboo Forest (You are here) Or just head back to the Pokecenter and wait for everyone else. Or head to the Sunken Garden. Not much worth catching there though, aside from Sentret and the occasional arboreal student.
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Vroke
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Post by Vroke on Jul 8, 2007 23:35:37 GMT -5
"Hmmm. Let's go under the bridge."
"I'm brave enough." Pierre majestically stated
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Post by JKL on Jul 8, 2007 23:51:50 GMT -5
Heh heh heh heh. I knew you'd let me have some fun. Not quite as much fun as the other stuff you could do to the Dell, but fun nonetheless. Pierre decides to boldly go under the Crim Dell Bridge. He manages to crawl his way under. The way the sunlight reflects of the slowly moving water onto the bridge overhead gives a magical atmosphere to the small, muddy area. It's a location that few would think to go to or appreciate. As Pierre slowly climbs out the other side, his foot slips in the mud. He slides into the Crim Dell. It's a little deep at this part, but certainly manageable. Congratulations, you've completed part of the WM Triatholon! And in broad daylight! That's not something that typically happens! Jeff has a small laugh at your expense. But Pierre doesn't hear it, as you suddenly get sucked under the water. It is dark, and slimy, and cold. But it doesn't last long, as Pierre soon finds himself airborne, and then back on the banks of the Dell. Apparently, he didn't taste good. The Crim Dell attacks! SWARM BATTLE! Algal Grimer LV 4 HP 7 SP2 Poison Type Pound-Does 2 Damage Synthesis-Heals Pokemon amount determined by the GM. Special Ability: Rubbish Heap-Between the slimy nature of the body of the Pokemon, the hard bits of trash embedded in its body, and the horrible stench discouraging attack, this Pokemon takes -1 damage from all attacks. Algal Grimer LV 4 HP 8 SP 1 Poison Type Pound-Does 2 Damage Synthesis-Heals Pokemon amount determined by the GM. Special Ability: Rubbish Heap-Between the slimy nature of the body of the Pokemon, the hard bits of trash embedded in its body, and the horrible stench discouraging attack, this Pokemon takes -1 damage from all attacks. Tangela LV 5 HP 8 SP 2 Grass Type Constrict-1 Damage, RD-On 1, target's speed is reduced by 1. Ingrain-This Pokemon heals 1 damage every turn, but can't flee. Tangela LV 5 HP 8 SP 2 Grass Type Constrict-1 Damage, RD-On 1, target's speed is reduced by 1. Ingrain-This Pokemon heals 1 damage every turn, but can't flee. Okay, Swarm Battles work a lot like the trainer battles, except you and your opponent can potentially flee, you can catch your opponent, and you can release as many Pokemon as you want. This is a warm-up swarm battle for the two of you, to see how it works on a small scale. If I like how it works, well, just imagine the possibilities when the whole party encounters a swarm. Both Jeff and Pierre are battling. The Dell isn't picky about which bad meal it attacks at the moment.
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