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Post by ReZourceman on Aug 20, 2006 6:41:32 GMT -5
All in alphabetical order.
Abilities
Battle Inspirer - Allied units within 6" of this character gain +1 Attack.
Blades - When making a melee attack, the opposing unit does not recieve any bonuses, of any kind.
Exo-Force - If an allied Exo-Force unit is withing 6" and this unit Cools, heal 3HP or 10AR.
Gattling Gun - When making a ranged attack, if the first attack is succesful, make a second attack against the same target.
Heavy Duty - This unit cannot Fall.
Pilot Abilities
Crush - When this character rolls a Natural 19 or 20, the attack does +10 Damage.
Rage - When this Mecha uses Power Surge (Re-roll) +10 Damage for the attack.
Takeshi Storm - When opposing characters withing 2" miss an attack on this Mecha, get one immediate attack against that target.
Willpower - If this character rolls a natural 1, you gain 1PP.
Power Point Abilties
Sprint - PP2 - +2" movement this move.
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