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Post by Young Pilgrim on Aug 30, 2006 11:21:29 GMT -5
(This post got a little screwed up.)
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Post by ReZourceman on Aug 30, 2006 11:23:49 GMT -5
Go! Mareep! Poliwag 13 HP, Level 9, Speed 9 (10 in Water) Known Moves Bubble - 4 Damage Tail whip - Increases damage by 1 for next turn. Hypnosis- The foe is asleep for two turns. Double Slap-2 Damage, hits foe 2-5 timesNatu 11 HP, Level 8, Speed 10 Known Moves Peck - 4 Damage. Leer - 1 extra Damage next turn Night Shade- 4 Damage, 30% chance of 1 extra damage next turn
100xp till lvl. 9Beldum 14 HP, Level 9, Speed 7 Known Moves Headbutt - 5 Damage, 2 damage to Beldum Take Down-6 Damage, 3 Damage to Beldum Metal Sound- Opponent May not cause more than 3 damage to Beldum next turn
100 xp till lvl. 10Seedot 9 HP, Level 8, Speed 9 Known Moves Bide - Endures attacks until your next attack, when Seedot retaliates double Bullet Seed - Does 1 damage over 2 turns. Seedot may use other moves while Bullet Seed is being used. Rollout- Does 2 damage. Damage increases by 1 on consecutive uses.Slugma 12 HP, Level 9, Speed 5 Known Moves Ember - 4 Damage, 20% burn Yawn - Opponent falls asleep in two turns, for two turns Smog - 2 damage- 50% chance of poison. Sludge - 4 Damage, 25% chance of poison.Go! Mareep! Mareep 9 HP, Level 7, Speed 9, has 50 exp Known Moves Thundershock - 3 damage, 10% chance of Paralyze Growl -1 less damage dealt to Mareep next turn Tackle-3 Damage
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Post by Young Pilgrim on Aug 30, 2006 11:24:09 GMT -5
Yeah, okay. Go Eevee!
Eevee Level 17, 16 HP, 11 Speed
tackle-5 Damage Growl-1 extra damage for the whole battle Swift-4 damage, cannot miss Mud-Slap-4 Damage, 30% of foe missing rest of battle 100 xp till level 18
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Post by ReZourceman on Aug 30, 2006 11:24:18 GMT -5
Order; Eevee, Mareep.
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Post by Young Pilgrim on Aug 30, 2006 11:26:34 GMT -5
(Am I correct in assuming that ground moves do 1.5 damage against electric types?)
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Post by ReZourceman on Aug 30, 2006 11:31:02 GMT -5
Yes. *Remembers to look at opponents attacks* Lol. (Yeah)
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Post by Young Pilgrim on Aug 30, 2006 11:34:27 GMT -5
Well then Eevee use mud-slap and Mareep has 3 HP left and a 30% chance of missing.
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Post by ReZourceman on Aug 30, 2006 11:35:35 GMT -5
Thundershock, 3 damage.
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Post by Young Pilgrim on Aug 30, 2006 11:37:33 GMT -5
Swift. KO'd.
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Post by ReZourceman on Aug 30, 2006 11:47:19 GMT -5
Go Beldum!
Beldum 14 HP, Level 9, Speed 7 Known Moves Headbutt - 5 Damage, 2 damage to Beldum Take Down-6 Damage, 3 Damage to Beldum Metal Sound- Opponent May not cause more than 3 damage to Beldum next turn.
Eevee Beldum
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Post by Paj Meen Ah on Aug 30, 2006 11:47:33 GMT -5
"lol! That was quick!" laughed Axel.
"Ok. I'm heading to the Gym, to see the newly crowned Gym Leaders. Who else is coming?"
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No Wow
Champion
The Kills
Posts: 4,444
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Post by No Wow on Aug 30, 2006 11:50:46 GMT -5
Me!!!
*Axel and Lani leave whilst the others are battling*
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Post by Young Pilgrim on Aug 30, 2006 13:01:27 GMT -5
I'm back! Did you miss me?
Also, do ground type moves do 1.5 on steel types as well? And do normal types do less against them?
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Post by Paj Meen Ah on Aug 30, 2006 13:15:16 GMT -5
*I think steel is weak to water..and ground yeah. Not sure about the normal doing less though*
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Post by ReZourceman on Aug 30, 2006 13:16:03 GMT -5
(Grounds not strong against Steel....?
But normal, no.)
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Post by Young Pilgrim on Aug 30, 2006 13:19:10 GMT -5
Rock. Eevee uses mud slap. Beldum has 8 HP left and a 30% chance of missing.
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