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Post by Conchizzie on Jul 18, 2006 10:12:05 GMT -5
Attacking
The order of attack goes by speed. The higher the speed, the sooner they strike. If speed is the same, the higher level attacks first. If levels are same, PM me. Each character can dodge an attack for each level they are, up to 10, in each chapter. In order to dodge anything you must declare so before the next reply is made. Each damage point(DMG) is good for dealing the equivalent amount of damage to the opponents health points(HP).
EXAMPLE
Terrance will attempt to catch the pidgey.
Order-Chikorita, Pidgey
Chikorita attacks with tackle, 5 HP left Pidgey Attacks with Peck, Chikorita Dodges
Chikorita attacks with Tackle, 2 Hp Left Pidgey attacks with Peck. 8 HP left
Terrance throws POkeball-SUCESS!
Stay tuned for updates...
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Post by Conchizzie on Jul 18, 2006 10:42:50 GMT -5
Sketching/Befriending
To sketch, one must first befriend the wild pokemon. Each person's Empathy Level(EL) is what determines if they can sketch/befriend the pokemon. It starts at 8 and the EL increases by 1 for each pokemon you sketch/befreind(Example EL8). The pokemon's Empathy level resistence(ELR) determines if you can sketch/befriend it. The ELR is its level plus (Example ELR7).
Example
George(EL8) wants to sketch wild level 5 bellsprout Bellsprout.
Bellsprout (ELR7) George(EL8)
You can stop there. By befriending the pokemon, you can let it do 1 task for you. You may befriend once per chapter. OR Sucess- Sketches pokemon The worth of the sketch depends on the rarity of the pokemon and the sketches physical condition, which may change due to rain, etc.
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Post by Conchizzie on Jul 18, 2006 14:33:32 GMT -5
Contesting
Contests display the beauty of a pokemon and its moves. The goal is to fill the pleasure bar(specified at each event), each move has a certain pleasure rating and effect, found here(rule3dimension.proboards47.com/index.cgi?board=poke&action=display&thread=1153250925) Winning a contests gives you reputation, which will let give you a bit of an intimidation edge.
Stay tuned for more. PM me for questions/suggestions
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Post by Conchizzie on Jul 19, 2006 10:48:17 GMT -5
Experience
If one KO's the opponent pokemon , wild or trained, the pokemon used gains experince(exp). a reasonable EXP will be rewarded. To level up, it takes 100 EXP. Leveling up increases stats as said by me.
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Post by Conchizzie on Aug 12, 2006 8:30:49 GMT -5
Super Attacks
In each chapter, you may make 1, and only 1, super attack with each individual pokemon. Use 1 of your moves and alter it to make it worth a Superattack(make it sound cool, use the environment, etc.). The opponent cannot dodge, and you do triple damage/absorb.
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Post by Conchizzie on Oct 18, 2006 17:32:54 GMT -5
Critical Hits! ------------------------------------
A critical hit is like a toned down version of a super-attack. You can use a critical hit as many times during a chapter as needed, but These may only be executed if the opponent is at 10% health(do some math, lol). Each critical hit does 2 extra damage than normal. Apply weakness/resistance as normal
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