Post by ReZourceman on Aug 1, 2006 10:08:19 GMT -5
Based on SWM rules.
Jarvis
Marvel Hero
Speed : 3
Body : 2
Attack : +0
Defence : 12
Damage : 0
Abilities :
The Avengers
Hide - This character gets +6 Defence for cover instead of +4.
Leadership Effects :
Save Jarvis! - The Avengers allies within 8 squares gain : Fall Back - This character can move two squares away from enemy figures at the end of its activation.
---------------------
Kingpin
Marvel Villain
Speed : 4
Body : 6
Attack : +7
Defence : 16
Damage : 2
Abilities :
Organised Crime
Book of Merenaries - Enemy "Villain" Characters who score a critical miss against this character are considered friendly to this characters team until the end of your enemies turn. Said character is given an immediate activation.
Leadership Effects :
Mastermind - Adjacent allies gain Bodyguard - If an adjacent friendly character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker.
Pressurise - Organised crime allies within 6 squares score critical hits on a natural 19+ and a critical miss on natural 2-.
---------------------------
The Thing
Marvel Hero
Speed : 6
Body : 10
Attack : +9
Defence : 19
Damage : 3
Abilities :
Fantastic Four
Double Attack - This character can make one extra attack if it doesnt move.
Super Powers :
Powers 4
Pulverise! 1 - If this character suceeds all attacks this activation, it can make one extra attack with a -1 attack penalty.
Its Clobberin' Time! 2 - Replaces turn; This character can attack all adjacent enemies once, with +2 Attack if they have activated this round.
---------------------
Iceman
Marvel Hero
Speed : 6
Body : 6
Attack : +8
Defence : 17
Damage : 2
Abilities :
X-men
Ranged Attack
Super Powers :
Powers 4
Ice Bridge 1 - This character can move freely through squares occupied by hinderng terrain, enemy characters and other low obstacles this activation.
Ice Armor 1 - Replaces movements; For the rest of this turn this character has +4 defence.
----------------------
Juggernaut
Marvel Villain
Speed : 4
Body : 15
Attack : +10
Defence : 20
Damage : 3
Abilities :
Brotherhood
Double Attack - This character can make one extra attack if it doesnt move.
Damage Reduction 1 - This haracter reduces damage dealt to him by 1.
Unstoppable - This character does not provoke attacks of oppurtunity when moving through squares adjacent to enemy characters.
Super Powers :
Powers 3
Charge 1 - Replaces turn; Move up to 5 squares and attack.
Impenetrable Armor 2 - This character takes no damage from one attack on a save of 6+
-----------------------------
Scarecrow
DC Villain
Speed : 6
Body : 5
Attack : +10
Defence : 16
Damage : 1
Abilities :
Batman Enemy
Frighten - When characters move away from this character, he scores a critical hit on a natural 2+
Super Powers :
Powers 4
Petrify 2 - Replaces attacks; Range 4, target character is activated.
----------------------
Spider-man, Friendly neighbourhood hero!
Marvel Hero
Speed : 6
Body : 12
Attack : +13
Defence : 20
Damage : 2
Abilities :
Spider-man Allies
Double Attack - This character can make one extra attack if it doesnt move.
Leap/Climb - This character ignores enemy characters, pits and other small terrain items for movement purposes.
Super Senses 14 - This character takes no damage from an attack on a 14+ save.
Super Powers :
Powers 6
Spider Sense 1 - This character takes no damage from an attack on a 6+ save.
Web Swing 2 - Replaces attacks; This character must be a maximum of 3 squares away from blocking terrain at the start of this attack; Move 4 squares and attack.
Surge Flurry 2 - Replaces turn; Attack all adjacent enemies once, with +4 attack.
-------------------------
Spider-man, New Avenger
Marvel Hero
Speed : 6
Body : 11
Attack : +12
Defence : 21
Damage : 2
Abilities :
The Avengers
Leap/Climb - This character ignores enemy characters, pits and other small terrain items for movement purposes.
Super Senses 14 - This character takes no damage from an attack on a 14+ save.
Net - Replaces attacks; Range 6, target is considered activated save 13+
Super Powers :
Powers 5
Spider Sense 1 - This character takes no damage from an attack on a 6+ save.
Wise Crack 2 - Replaces attacks; All enemy characters within 6 squares must attack or move towards this character, for the rest of the turn.
Leadership Effects :
All Avengers allies within 6 squares gain +1 Defence.
---------------------
The Punisher
Marvel Neutral
Speed : 6
Body : 8
Attack : +10
Defence : 19
Damage : 2
Abilities :
Marvel Knights
Ranged Attack - This character can use ranged or melee attacks.
Stealth - This character does not count as the nearest target if he has cover, for characters more than 6 squares away.
Sniper - This character can attack enemies with cover, even if they are not the nearest enemy. This character gets +2 Attack if he doesnt move.
Double Attack - This character can make two attacks if he doenst move.
Super Powers :
Powers 2
Punishment! 2 - +10 damage on all melee attacks this character makes, this round.
Jarvis
Marvel Hero
Speed : 3
Body : 2
Attack : +0
Defence : 12
Damage : 0
Abilities :
The Avengers
Hide - This character gets +6 Defence for cover instead of +4.
Leadership Effects :
Save Jarvis! - The Avengers allies within 8 squares gain : Fall Back - This character can move two squares away from enemy figures at the end of its activation.
---------------------
Kingpin
Marvel Villain
Speed : 4
Body : 6
Attack : +7
Defence : 16
Damage : 2
Abilities :
Organised Crime
Book of Merenaries - Enemy "Villain" Characters who score a critical miss against this character are considered friendly to this characters team until the end of your enemies turn. Said character is given an immediate activation.
Leadership Effects :
Mastermind - Adjacent allies gain Bodyguard - If an adjacent friendly character would take damage from an attack, a Bodyguard character can take the damage instead, even if it is not a legal target for the attacker.
Pressurise - Organised crime allies within 6 squares score critical hits on a natural 19+ and a critical miss on natural 2-.
---------------------------
The Thing
Marvel Hero
Speed : 6
Body : 10
Attack : +9
Defence : 19
Damage : 3
Abilities :
Fantastic Four
Double Attack - This character can make one extra attack if it doesnt move.
Super Powers :
Powers 4
Pulverise! 1 - If this character suceeds all attacks this activation, it can make one extra attack with a -1 attack penalty.
Its Clobberin' Time! 2 - Replaces turn; This character can attack all adjacent enemies once, with +2 Attack if they have activated this round.
---------------------
Iceman
Marvel Hero
Speed : 6
Body : 6
Attack : +8
Defence : 17
Damage : 2
Abilities :
X-men
Ranged Attack
Super Powers :
Powers 4
Ice Bridge 1 - This character can move freely through squares occupied by hinderng terrain, enemy characters and other low obstacles this activation.
Ice Armor 1 - Replaces movements; For the rest of this turn this character has +4 defence.
----------------------
Juggernaut
Marvel Villain
Speed : 4
Body : 15
Attack : +10
Defence : 20
Damage : 3
Abilities :
Brotherhood
Double Attack - This character can make one extra attack if it doesnt move.
Damage Reduction 1 - This haracter reduces damage dealt to him by 1.
Unstoppable - This character does not provoke attacks of oppurtunity when moving through squares adjacent to enemy characters.
Super Powers :
Powers 3
Charge 1 - Replaces turn; Move up to 5 squares and attack.
Impenetrable Armor 2 - This character takes no damage from one attack on a save of 6+
-----------------------------
Scarecrow
DC Villain
Speed : 6
Body : 5
Attack : +10
Defence : 16
Damage : 1
Abilities :
Batman Enemy
Frighten - When characters move away from this character, he scores a critical hit on a natural 2+
Super Powers :
Powers 4
Petrify 2 - Replaces attacks; Range 4, target character is activated.
----------------------
Spider-man, Friendly neighbourhood hero!
Marvel Hero
Speed : 6
Body : 12
Attack : +13
Defence : 20
Damage : 2
Abilities :
Spider-man Allies
Double Attack - This character can make one extra attack if it doesnt move.
Leap/Climb - This character ignores enemy characters, pits and other small terrain items for movement purposes.
Super Senses 14 - This character takes no damage from an attack on a 14+ save.
Super Powers :
Powers 6
Spider Sense 1 - This character takes no damage from an attack on a 6+ save.
Web Swing 2 - Replaces attacks; This character must be a maximum of 3 squares away from blocking terrain at the start of this attack; Move 4 squares and attack.
Surge Flurry 2 - Replaces turn; Attack all adjacent enemies once, with +4 attack.
-------------------------
Spider-man, New Avenger
Marvel Hero
Speed : 6
Body : 11
Attack : +12
Defence : 21
Damage : 2
Abilities :
The Avengers
Leap/Climb - This character ignores enemy characters, pits and other small terrain items for movement purposes.
Super Senses 14 - This character takes no damage from an attack on a 14+ save.
Net - Replaces attacks; Range 6, target is considered activated save 13+
Super Powers :
Powers 5
Spider Sense 1 - This character takes no damage from an attack on a 6+ save.
Wise Crack 2 - Replaces attacks; All enemy characters within 6 squares must attack or move towards this character, for the rest of the turn.
Leadership Effects :
All Avengers allies within 6 squares gain +1 Defence.
---------------------
The Punisher
Marvel Neutral
Speed : 6
Body : 8
Attack : +10
Defence : 19
Damage : 2
Abilities :
Marvel Knights
Ranged Attack - This character can use ranged or melee attacks.
Stealth - This character does not count as the nearest target if he has cover, for characters more than 6 squares away.
Sniper - This character can attack enemies with cover, even if they are not the nearest enemy. This character gets +2 Attack if he doesnt move.
Double Attack - This character can make two attacks if he doenst move.
Super Powers :
Powers 2
Punishment! 2 - +10 damage on all melee attacks this character makes, this round.