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Post by charlesx on Feb 12, 2008 23:39:28 GMT -5
Yep, I'll be there with my girl. And, if anyone is foolish enough to think having a woman along will keep me under control they have a second think coming. She is just as wild and flamboyant as me! Yeah, but does she do karaoke?? I think it'll be quite a show this year at WWE!!! If only Mark Tuttle was in attendance, I'd nominate him for this year's convention junk shot recipient award. By the way, Ro, I hear that Groovy is holding the DHC at WWE this year. Something about not attending WWC or something of the sort. I might have to register for the DHC after all!
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Post by Ro-gan on Feb 13, 2008 8:02:08 GMT -5
Yep, I'll be there with my girl. And, if anyone is foolish enough to think having a woman along will keep me under control they have a second think coming. She is just as wild and flamboyant as me! By the way, Ro, I hear that Groovy is holding the DHC at WWE this year. Something about not attending WWC or something of the sort. I might have to register for the DHC after all! I talked to Groovy the other day. The DHC will indeed be at WWE this year. Sign up now!
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Post by bigdonkey1 on Feb 13, 2008 9:22:40 GMT -5
hang on i'm confused, what is this KC supes you speak of (i can't find a dial anywhere) Details about the chase figures that have been found (so far) in Crisis boosters can be found here: www.hcrealms.com/forum/showthread.php?t=222739&highlight=chase+inThe dials are posted there as well. The new KC Superman and the Earth-2 Superman are game-breaking monsters. Check it out! that's not very helpfull, if anything it's very frustraited. i can't get to hcrealms, they banned my IP
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Post by charlesx on Feb 13, 2008 10:26:59 GMT -5
This is the text from HCR about the Superman chase figures.
"lifted this from the Crisis Dials list thread
which was lifted from the wizkids site, thought it deserved it's own thread though
Pic, of chase kc supes, not kal-l!!!!, thanks mario
#100 U Superman (Earth 2) Team: Superman Ally Range: 10 Points: 317 AE Base: HCRealms Keywords: Justice Society, Metropolis, Reporter 1012185 1012185 1011194 1011204 910194 910183 1010183 119173 129173 129163 KOKOKOKO KOKOKOKO Speed - This is a Job for Superman!: Superman can use Charge. When Superman is not carrying an object or a character, do not halve his speed value when he uses Charge. Superman may not pick up objects or characters when using Charge Damage - Leading the Attack If Superman is adjacent to an opposing character at the beginning of your turn, he can make a close combat attack as a free action, but he can't attack that character again during that turn. If Superman causes a target opposing character to take damage, until the end of the turn all friendly characters attacking that target have their attack values modified by + 1 for each 100 points (or fraction thereof) of the target's point value. : Superman does not take pushing damage.
Quote: Originally Posted by Gambit Here's Supes:
#105 U Superman (Kingdom Come!, Not Earth 2) Team: Hypertime Range: 10 Points: 238 Keywords: Future, Justice League 1012185 1012175 911175 911174 810164 810164 109164 109173 99163 99163 KOKOKOKO KOKOKOKO Speed - Scorched Air: Superman can use Charge and Flurry. Attack - Kryptonian Strength: Superman can use Super Strength. Superman can carry 2 objects at the same time if they are both standard objects; he can only use one object per attack. Damage - Restoring Order: When the result of a successful attack roll made by Superman is doubles, the target is dealt damage normally, but is not knocked back. Instead, if the target has zero or one action token after the attack has been resolved, give the target an action token.
I for one hope that they aren't as rare as the zombies/origin chasers."
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Post by bigdonkey1 on Feb 13, 2008 12:27:55 GMT -5
how cn he do 42 damage then?
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Post by charlesx on Feb 13, 2008 13:02:32 GMT -5
how cn he do 42 damage then? I don't think that he can. He can flurry with a two heavy objects in one round, with a base damage of 5. Even assuming two crit hits, etc, I don't think that you get above 20 clicks of damage. I haven't done the math, though, so take it for what you will. (Bottom line, 42 damage in one turn is out of the question, IMO.)
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Post by Flarizzie on Feb 13, 2008 18:45:19 GMT -5
20 clicks, or even 10 with no crits, is pretty amazing for one turn. Like, BOOM, dead, amazing. If not dead, then crippled.
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Post by docdoom187 on Feb 13, 2008 20:54:01 GMT -5
how cn he do 42 damage then? I don't think that he can. He can flurry with a two heavy objects in one round, with a base damage of 5. Even assuming two crit hits, etc, I don't think that you get above 20 clicks of damage. I haven't done the math, though, so take it for what you will. (Bottom line, 42 damage in one turn is out of the question, IMO.) I said in a 400 point team where he has a compeller, so he can attack twice. Pay attention charlie. :-)
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Post by charlesx on Feb 13, 2008 21:17:44 GMT -5
I said in a 400 point team where he has a compeller, so he can attack twice. Pay attention charlie. :-) Actually, it'd be helpful if you could lay out the math on this one, since you have it figured out, boychik. Seriously, how would it go?
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Post by ReZourceman on Feb 14, 2008 2:36:24 GMT -5
I think....
1 perplex = 6 damage, 1 heavy object = 8 damage, plus crit hit no knock back = 9 damage,
x2 (flurry) = 18
x2 (compel) = 36
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Post by docdoom187 on Feb 15, 2008 1:11:33 GMT -5
I said in a 400 point team where he has a compeller, so he can attack twice. Pay attention charlie. :-) Actually, it'd be helpful if you could lay out the math on this one, since you have it figured out, boychik. Seriously, how would it go? Damage=5 Flurry=10 A perplexer and 2 heavies (since he can hold 2 objects)=8*2 because of flurry, which is 16 16*2 for compel=32 32+4 for all crit hits=36 36+4 for all crit hits into a wall=40 possible damage, without breaking the rule of three. 44 if every attack knocked a piece off a roof. AND being under 400 points, which tuttle said he believe will be the new standard. For 400 points ,you can affors Supes, Fortitude, A Perplexer, a Compeller and a TKer, and be nearly able to down a Vet Galactus in one turn. Insane, no?
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Post by ReZourceman on Feb 15, 2008 2:42:04 GMT -5
He cant critical hit into a wall can he? (Cos of his power)
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Post by docdoom187 on Feb 15, 2008 11:41:18 GMT -5
He cant critical hit into a wall can he? (Cos of his power) `Well in theory you can ignore powers, so you could choose to crit hit into a wall inbstead of give an action token, however, if the opposing pieces hgad 1 action token already, a crit will give them a second, pushing them 1 damage, making it the same amount of damage anyway.
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Post by bigdonkey1 on Feb 15, 2008 13:47:08 GMT -5
yes but galactus does'nt take knock back or falling damage.
so he can't beat him in one turn
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Post by shadowflash on Feb 15, 2008 17:08:08 GMT -5
Here's a problem with the math: You have to have Debris in play in order to have more than three heavy objects.
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Post by docdoom187 on Feb 15, 2008 17:13:26 GMT -5
Here's a problem with the math: You have to have Debris in play in order to have more than three heavy objects. Which is possible. I'm just talking about the most possible damage in a 400 point setting
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