Post by ReZourceman on Aug 18, 2006 5:44:57 GMT -5
Full Rules.
Core
Each player starts with a core. (This is a D20) You set the game to a specific amount - for instance, you can play a quick match (Core 4) or anything upto 20....or more (Multiple D20) if you really wanted. The winner of the game is the first person to knock the opposing player(S) core to zero.
Arena
Each player has the same layout - which is the arena. The for front is 3 spaces, for characters (Primary(Middle), Secondary and Tertiary). Behind this are 3 spaces for Power Up cards, (Primary, Secondary and Tertiary) The primary character can use P,S or T power ups. The Secondary can use S only, and the Tertiary can use T only. Below the Power Ups are three energy slots each. Below that is the Core. Also each player has a discards pile.
Characters
Characters have these stats;
HP
Atk (Attack)
Def (Defence)
Dmg (Damage)
Tgt (Targets)
HP is the health of the character - The amount of damage it can take. Atk is a statistic that is added onto a D20 dice roll, to match or expand on the opposing characters defence, damage is the amount of damage they cause to opposing characters health and tgt is the amount of opposing characters they can target in an attack (Damage is divided any which way)
Power Ups
Power up cards are cards that go in the power up slot, face down they can be activated at any time on your own turn, unless specified. Each Power up has an power cost, this requires the amount of energy tokens.
Energy
You gain 1 energy token to place where you desire every turn round.
Damaging an opponents core
You can damage an opponents core in many ways. 1) If they have no characters out, you can attack theyre core directly. 1 attack is 1 damage to the core. 2) Power ups may have direct hits. 3) Character effects may activate direct hits. 4) Everytime the opposing characters Primary character is KOd, the next turn round you can have 1 attack on the core.
General Game Info
A D20 is rolled at the beginning of the match to see who goes first.
1 Character can attack per turn (Unless modifiers - PU's, Abilities etc)
You can lay as many power ups in one turn as you wish.
You can use as many power ups in one turn as possible, if applicable.
When a power up is discarded, discard the energy tokens from the space also.
First Number = Health
Second Number = Attack
Third Number = Defence
Fourth Number = Damage
Fifth Symbols = Targets
QUESTIONS?[/color]
Core
Each player starts with a core. (This is a D20) You set the game to a specific amount - for instance, you can play a quick match (Core 4) or anything upto 20....or more (Multiple D20) if you really wanted. The winner of the game is the first person to knock the opposing player(S) core to zero.
Arena
Each player has the same layout - which is the arena. The for front is 3 spaces, for characters (Primary(Middle), Secondary and Tertiary). Behind this are 3 spaces for Power Up cards, (Primary, Secondary and Tertiary) The primary character can use P,S or T power ups. The Secondary can use S only, and the Tertiary can use T only. Below the Power Ups are three energy slots each. Below that is the Core. Also each player has a discards pile.
Characters
Characters have these stats;
HP
Atk (Attack)
Def (Defence)
Dmg (Damage)
Tgt (Targets)
HP is the health of the character - The amount of damage it can take. Atk is a statistic that is added onto a D20 dice roll, to match or expand on the opposing characters defence, damage is the amount of damage they cause to opposing characters health and tgt is the amount of opposing characters they can target in an attack (Damage is divided any which way)
Power Ups
Power up cards are cards that go in the power up slot, face down they can be activated at any time on your own turn, unless specified. Each Power up has an power cost, this requires the amount of energy tokens.
Energy
You gain 1 energy token to place where you desire every turn round.
Damaging an opponents core
You can damage an opponents core in many ways. 1) If they have no characters out, you can attack theyre core directly. 1 attack is 1 damage to the core. 2) Power ups may have direct hits. 3) Character effects may activate direct hits. 4) Everytime the opposing characters Primary character is KOd, the next turn round you can have 1 attack on the core.
General Game Info
A D20 is rolled at the beginning of the match to see who goes first.
1 Character can attack per turn (Unless modifiers - PU's, Abilities etc)
You can lay as many power ups in one turn as you wish.
You can use as many power ups in one turn as possible, if applicable.
When a power up is discarded, discard the energy tokens from the space also.
First Number = Health
Second Number = Attack
Third Number = Defence
Fourth Number = Damage
Fifth Symbols = Targets
QUESTIONS?[/color]