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Post by Young Pilgrim on Dec 8, 2006 19:17:28 GMT -5
NO! Then you'd make a liar out of your sig.
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Post by Paj Meen Ah on Dec 9, 2006 7:23:17 GMT -5
Just start the story again bitch.
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No Wow
Champion
The Kills
Posts: 4,444
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Post by No Wow on Dec 9, 2006 13:29:21 GMT -5
No bagsy there has to be an Oracle/Sage look-a-like/sound-a-like in the next chapter.
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Post by Young Pilgrim on Dec 9, 2006 14:31:54 GMT -5
WHERE THE HELL IS CONNIE?!?!?!
Seriously, next time you see him, give him a junk shot and tell him to get back here.
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Post by Paj Meen Ah on Dec 12, 2006 14:48:09 GMT -5
I will
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No Wow
Champion
The Kills
Posts: 4,444
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Post by No Wow on Dec 12, 2006 15:22:45 GMT -5
No bagsy Jenni has to be more fun next chapter, like invites them round to her parents house and her parents are really dull and boring and Jenni like has a more fun Boudoir with her collection of Yo-Yos and Nazi paraphenalia.
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Post by Young Pilgrim on Dec 12, 2006 15:29:43 GMT -5
NO ANTISEMITISM! It's almost Hannukah.
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No Wow
Champion
The Kills
Posts: 4,444
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Post by No Wow on Dec 12, 2006 15:38:56 GMT -5
God sorry. Fine change it to Dr. Who pharaphenalia.
No bagsy she has to be a computer amazing secretly aswell, like can outwit Oracle anyday of the week, AND beat her at a touch typing race.
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Post by Young Pilgrim on Dec 12, 2006 21:59:17 GMT -5
Your words accomplish nothing. Find Connie!
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Post by Paj Meen Ah on Dec 13, 2006 12:18:53 GMT -5
I inquoired with my criminal contacts, and apparently...
"So sorry man, I've been real occupied here, and last time I was on Rule 3, my parents saw and didn't like what they saw. Sorry, I'll come back real soon."
Lame. You get over parents after 15 years of having them.
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Post by Conchizzie on Dec 13, 2006 13:45:50 GMT -5
I inquoired with my criminal contacts, and apparently... "So sorry man, I've been real occupied here, and last time I was on Rule 3, my parents saw and didn't like what they saw. Sorry, I'll come back real soon." Lame. You get over parents after 15 years of having them. I'm 14, so I'm still not over em ;D
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Post by Conchizzie on Dec 13, 2006 14:22:37 GMT -5
The group had been training for what seemed an eternity with Freddy-long enough to raise each Poke 4 levels! And Freddy even traded Axel a Gligar for his Shedninja-how thoughtful! ----------------------------------------------------------------------------------- Bayleef 21 HP, Level 20, Speed 15, Has 10 exp Overgrow-When this pokeomn's HP is at 30%, icrease its grass type moves by 1Tackle -6 Damage Leech Seed -Absorbs 4 HP each turn after use. Growth-3 extra damage/absorb to any attack that involves plants for rest of battle, speed minus 2 Vine Whip- 5 damage, may choose to hold(opponent cannot attack next turn), 1 damage to user Razor Leaf-6 DamageBulbasaur 23 HP, Level 20, 14 Speed Grass/ Poison TypeOvergrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 2Tackle - 6 damage Magical Leaf - 5 Damage to all opponents. Leech Seed - Absorbs 4 damage from the opponent each turn Vine Whip - 5 damage, may choose to hold(opponent cannot attack next turn), 1 damage to user Growth - 2 extra damage/absorb to any grass type moveTreecko lvl. 16, 16 HP, 18 Speed, has 20 exp Grass Type Overgrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 1Pound-6 Damage Absorb-pokemon absorbs 3 hpQuick Attack-4 damage, Pokemon always attacks first with this attack Growth-3 extra damage/absorb to any attack that involve plants, minus 1 speed.Theif-5 Damage, may steal opponents held itemNaetoru 21 HP, Level 17, 11 Speed Grass Type Overgrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 1tackle-6 damage Withdraw-minus 4 damage to next attack from opponentAbsorb-pokemon absorbs 3 HP Razor Leaf-4 DamageCurse-Raises Special Attacks by 1 for rest of battle----------------------------------------------------------------------------------- Ponyta, level 20, 22 HP, speed 20, Burning Amber equiped Fire Type Flash Fire- Ponyta heals the damage it woul take from fire type moves Tackle -6 Damage Agility -Pokemon moves first for the rest of the battle. Ember-(6+2) 8 Damage, 40% chance of burn Overheat- (9+2)11 damage, all special attacks from Ponyta now deal half damage Quick Attack- 5 damage, always goes first next turn 10 xp untill lvl.21Beautifly lvl. 19, 16 HP, 17 Speed Bug/Flying type Absorb- 5 damage, 5 damage is absorbed from opponent Gust: 6 damage Morning Sun: Heals itself 10 HP, if battling in day light (heals by 5 if at night). Cannot act next turn100 exp until lvl.20 Combusken, lvl.21, 23 HP, 14 speed Fire/Fighting Type Attacks: Ember- 6 damage Growl- Opponent does 3 less damage for rest of battle Double-Kick- 3 damage, hits 2 or 4 times Peck-6 Damagesand-Attack-opponent has 20% chance of missing rest of battle30 xp till lvl. 22 Karanakushi, lvl. 15, 15 HP, 8 Speed Water Type Attacks: Mud Slap- 5 damage, opponents next attack has 50 % of missing Mud Sport- Electric Pokemon/ Attacks do -4 damage for rest of battle.Water Pulse- 7 damage, 1 damage to Karanakushi. The 7 may be split among multiple enemies, to a minimum of 1 damage each.Gligar, Level 16, 16 HP, 17 SpeedGround/ Flying TypePoision Sting-5 Damage, 30% Chance poisionsand-Attack-opponent has 20% chance of missing rest of battleKnock Off-3 Damage, May take away foes held item for useQuick Attack-4 Damage, always hit first ----------------------------------------------------------------------------------- Hippopotasu, lvl. 21, 25 hp, 6 speed, Female
Ground Type Sandstream: When Hippopotasu is brought into battle, and sandstorm begins. (2 damage to all non-ground/steel/rock pokemon for 3 turns, plus 1 to all ground attacks)Bite: 6 damage Yawn: In 2 turns, the targetted Pokemon will fall asleep for anther two turns. Take Down: 9 damage, 3 re-coil damage Slack Off: Does nothing for a turn, then next turn, restores half max health. Can only be used once a battle. Crunch-8 Damage, 2 damage to selfVulpix (Shiny) Level 15, 14HP, 13 Speed Fire Type Known Attacks: Ember - 6 Damage, 40% Chance of Burn Fire Spin - 4 Damage, +3 damage if used on consecutive turns. Safeguard- Ignore effects of all attacks on Vulpix for the rest of the battle. (ie, only damage is dealt, no poison, burn etc.) Eevee Level 25, 23 HP, 17 Speed Normal Type Slam - 7 Damage Swift - 6 damage, cannot miss Mud-Slap - 5 Damage, 40% of foe missing rest of battle Quick Attack-6 damage, always first 50 EXP Chinchou Level 13, 14 HP, Speed 10 (18 in water) Water/Electric Type Volt Absorb- Chinchou is healed by enemy electric attacks ThunderShock - 6 Damage, 10% chance Paralyze Water Gun - 6 Damage Thunderwave - Target pokemon is now parylised Bubble Beam-5 damage, may lowers foes speed by 3----------------------------------------------------------------------------------- Weavile, lvl. 26, 27 HP, 21 speed, Weavile has Dark Glasses Equipped (+2 to dark moves) Dark / Ice Type Bully- Pokemon always moves first against pokemon of lower level Attacks: Freezing Blade - 7 Damage, 30% Opponent will Freeze. Faint Attack - 5 damage, 30% chance opponent flinches. (7 damage with dark glasses) False Swipe - 7 Damage, opponent will automatically be left with 1 HP if it would have been KO'd (8 damage with dark glasses) Scheme- Oponent cannot use moves of it's secondary type for the rest of the battle Icy Wind- Deals 5 damage, lowers opponent's speed by 2 Venonat, lvl.22, 19 hp, 15 speed Bug / Poison Type Attacks: Tackle-6 damage, Disable-Choose an opponents attack. This attack cannot be used for 5 turns, works 50% of time. Leech Life-5 Damage, 5 damage is absorbed from the opponent Psybeam- 6 damage, 40% chance confuse Poison Powder- 3 damage and on a 1-5 on a D6 target is poisoned Kangashkan, lvl.18, 23 HP, 14 speed Normal Type Early Bird- Kangashkan cannot fall asleep during battle Attacks: Comet Punch: 10 damage, 1 to itself Distress: Does nothing, then next turn, any damage Kangashkan took is dealt back Minimize - This character dodges 25% of all attacks. Leer-2 extra damage with next attack 70 EXP.Spheal level 15, 20 HP, 8 speed (12 in water), Male Ice/Water type Thick Fat- Fire and Ice type attacks deal half damage to Spheal Water Gun- 5 damage Powder Snow- 4 damageEncore- Target opponent has to use the last move it used for the next 5 turns Growl- All attacks from target enemy pokemon deal 1 less damage to spheal for the rest of the battle Rain Dance- Increases damage dealt by all water type attacks from all pokemon in the battle by 3 for 5 turns----------------------------------------------------------------------------------- More Coming.....
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Post by Conchizzie on Dec 13, 2006 14:42:56 GMT -5
The group had been training for what seemed an eternity with Freddy-long enough to raise each Poke 4 levels! And Freddy even traded Axel a Gligar for his Shedninja-how thoughtful! ----------------------------------------------------------------------------------- Bayleef 21 HP, Level 20, Speed 15, Has 10 exp Overgrow-When this pokeomn's HP is at 30%, icrease its grass type moves by 1Tackle -6 Damage Leech Seed -Absorbs 4 HP each turn after use. Growth-3 extra damage/absorb to any attack that involves plants for rest of battle, speed minus 2 Vine Whip- 5 damage, may choose to hold(opponent cannot attack next turn), 1 damage to user Razor Leaf-6 DamageBulbasaur 23 HP, Level 20, 14 Speed Grass/ Poison TypeOvergrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 2Tackle - 6 damage Magical Leaf - 5 Damage to all opponents. Leech Seed - Absorbs 4 damage from the opponent each turn Vine Whip - 5 damage, may choose to hold(opponent cannot attack next turn), 1 damage to user Growth - 2 extra damage/absorb to any grass type moveTreecko lvl. 16, 16 HP, 18 Speed, has 20 exp Grass Type Overgrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 1Pound-6 Damage Absorb-pokemon absorbs 3 hpQuick Attack-4 damage, Pokemon always attacks first with this attack Growth-3 extra damage/absorb to any attack that involve plants, minus 1 speed.Theif-5 Damage, may steal opponents held itemNaetoru 21 HP, Level 17, 11 Speed Grass Type Overgrow-When this pokeomn's HP is at 20%, icrease its grass type moves by 1tackle-6 damage Withdraw-minus 4 damage to next attack from opponentAbsorb-pokemon absorbs 3 HP Razor Leaf-4 DamageCurse-Raises Special Attacks by 1 for rest of battle----------------------------------------------------------------------------------- Ponyta, level 20, 22 HP, speed 20, Burning Amber equiped Fire Type Flash Fire- Ponyta heals the damage it woul take from fire type moves Tackle -6 Damage Agility -Pokemon moves first for the rest of the battle. Ember-(6+2) 8 Damage, 40% chance of burn Overheat- (9+2)11 damage, all special attacks from Ponyta now deal half damage Quick Attack- 5 damage, always goes first next turn 10 xp untill lvl.21Beautifly lvl. 19, 16 HP, 17 Speed Bug/Flying type Absorb- 5 damage, 5 damage is absorbed from opponent Gust: 6 damage Morning Sun: Heals itself 10 HP, if battling in day light (heals by 5 if at night). Cannot act next turn100 exp until lvl.20 Combusken, lvl.21, 23 HP, 14 speed Fire/Fighting Type Attacks: Ember- 6 damage Growl- Opponent does 3 less damage for rest of battle Double-Kick- 3 damage, hits 2 or 4 times Peck-6 Damagesand-Attack-opponent has 20% chance of missing rest of battle30 xp till lvl. 22 Karanakushi, lvl. 15, 15 HP, 8 Speed Water Type Attacks: Mud Slap- 5 damage, opponents next attack has 50 % of missing Mud Sport- Electric Pokemon/ Attacks do -4 damage for rest of battle.Water Pulse- 7 damage, 1 damage to Karanakushi. The 7 may be split among multiple enemies, to a minimum of 1 damage each.Gligar, Level 16, 16 HP, 17 SpeedGround/ Flying TypePoision Sting-5 Damage, 30% Chance poisionsand-Attack-opponent has 20% chance of missing rest of battleKnock Off-3 Damage, May take away foes held item for useQuick Attack-4 Damage, always hit first ----------------------------------------------------------------------------------- Hippopotasu, lvl. 21, 25 hp, 6 speed, Female
Ground Type Sandstream: When Hippopotasu is brought into battle, and sandstorm begins. (2 damage to all non-ground/steel/rock pokemon for 3 turns, plus 1 to all ground attacks)Bite: 6 damage Yawn: In 2 turns, the targetted Pokemon will fall asleep for anther two turns. Take Down: 9 damage, 3 re-coil damage Slack Off: Does nothing for a turn, then next turn, restores half max health. Can only be used once a battle. Crunch-8 Damage, 2 damage to selfVulpix (Shiny) Level 15, 14HP, 13 Speed Fire Type Known Attacks: Ember - 6 Damage, 40% Chance of Burn Fire Spin - 4 Damage, +3 damage if used on consecutive turns. Safeguard- Ignore effects of all attacks on Vulpix for the rest of the battle. (ie, only damage is dealt, no poison, burn etc.) Eevee Level 25, 23 HP, 17 Speed Normal Type Slam - 7 Damage Swift - 6 damage, cannot miss Mud-Slap - 5 Damage, 40% of foe missing rest of battle Quick Attack-6 damage, always first 50 EXP Chinchou Level 13, 14 HP, Speed 10 (18 in water) Water/Electric Type Volt Absorb- Chinchou is healed by enemy electric attacks ThunderShock - 6 Damage, 10% chance Paralyze Water Gun - 6 Damage Thunderwave - Target pokemon is now parylised Bubble Beam-5 damage, may lowers foes speed by 3----------------------------------------------------------------------------------- Weavile, lvl. 26, 27 HP, 21 speed, Weavile has Dark Glasses Equipped (+2 to dark moves) Dark / Ice Type Bully- Pokemon always moves first against pokemon of lower level Attacks: Freezing Blade - 7 Damage, 30% Opponent will Freeze. Faint Attack - 5 damage, 30% chance opponent flinches. (7 damage with dark glasses) False Swipe - 7 Damage, opponent will automatically be left with 1 HP if it would have been KO'd (8 damage with dark glasses) Scheme- Oponent cannot use moves of it's secondary type for the rest of the battle Icy Wind- Deals 5 damage, lowers opponent's speed by 2 Venonat, lvl.22, 19 hp, 15 speed Bug / Poison Type Attacks: Tackle-6 damage, Disable-Choose an opponents attack. This attack cannot be used for 5 turns, works 50% of time. Leech Life-5 Damage, 5 damage is absorbed from the opponent Psybeam- 6 damage, 40% chance confuse Poison Powder- 3 damage and on a 1-5 on a D6 target is poisoned Kangashkan, lvl.18, 23 HP, 14 speed Normal Type Early Bird- Kangashkan cannot fall asleep during battle Attacks: Comet Punch: 10 damage, 1 to itself Distress: Does nothing, then next turn, any damage Kangashkan took is dealt back Minimize - This character dodges 25% of all attacks. Leer-2 extra damage with next attack 70 EXP.Spheal level 15, 20 HP, 8 speed (12 in water), Male Ice/Water type Thick Fat- Fire and Ice type attacks deal half damage to Spheal Water Gun- 5 damage Powder Snow- 4 damageEncore- Target opponent has to use the last move it used for the next 5 turns Growl- All attacks from target enemy pokemon deal 1 less damage to spheal for the rest of the battle Rain Dance- Increases damage dealt by all water type attacks from all pokemon in the battle by 3 for 5 turns----------------------------------------------------------------------------------- Poliwag 17 HP, Level 14, Speed 12 (116 in Water) Water Type Known Moves Bubble - 6 Damage Tail whip - Increases damage by 3 for rest of battle. Hypnosis- The foe is asleep for three turns, works 50% of the time. Double Slap-3 Damage, hits foe 3-6 timesNatu 13 HP, Level 12, Speed 14 Psychic / Flying Type Known Moves Peck - 5 Damage. Leer - 2 extra Damage next turn Night Shade- does damage of half the level Natu is Beldum 18 HP, Level 13, Speed 9 Steel / Psychic Type Known Moves Headbutt - 7 Damage, 1 damage to Beldum Take Down-9 Damage, 2 Damage to Beldum Metal Sound- Opponent May not cause more than 2 damage to Beldum next turn Seedot 12 HP, Level 13, Speed 10 Grass Type Known Moves Bide - Endures attacks until your next attack, when Seedot retaliates triple Bullet Seed - 3 damage, hits 2-5 times Rollout- Does 4 damage. Damage increases by 1 on consecutive uses.Mareep 12 HP, Level 11, Speed 11 Electric Type Known Moves Thundershock - 4 damage, 10% chance of Paralyze Growl -1 less damage dealt to Mareep for rest of battle Tackle-5 Damage Cotton Spore-Opponents speed becomes one less than Mareeps Speed, opponents speed goes up by 2 each turnSlugma 18 HP, Level 16, Speed 7 Fire Type Flame Body- Whenever a Grass, Fighting or normal type pokemon makes an attack on Slugma they are burned on a 1-3 on a D6 Known Moves Ember - 6 Damage, 20% burn Yawn - Opponent falls asleep in two turns, for three turns Smog - 3 damage- 60% chance of poison. Sludge - 5 Damage, 33% chance of poison.
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Post by Conchizzie on Dec 13, 2006 14:56:45 GMT -5
And the words we've been waiting to hear for oh so long.....
END OF CHAPTER!!!
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